Patch 35.0 Mirage Prime - Electric Map Nuke Run and Gun (Patch 35.0) PATCH VERSION 35.0 MASTERY REQUIRED 0 FORMA REQUIRED 3 ENDO REQUIRED 246,350 Electric Map Nuke Run and Gun (Azn) Introduction: Playstyle: Attributes & Abilities: Suggested Aura Mod: For best results use  Aura Forma , so that it can be changed, when needed. Brief Respite  - Grants Shields equal to a % of Energy spent while Overshields are inactive. Corrosive Projection  - Reduces enemy armor. Empowered Blades  - Increases status chance and status damage of charged melee attacks. Enemy Radar  - Pinpoints enemy locations on mini-map. Energy Siphon  - Provides constant Energy regeneration. Holster Amp  - Increases weapon damage on weapon swap. Mecha Empowered  - Increases damage against marked enemies. Shield Disruption  - Reduces enemy shields. Sprint Boost  - Increases sprinting speed. Swift Momentum  - Increases Melee Combo Duration. Suggested Exilus Mod: Must be unlocked with an  Exilus Adapter . NONE  - if there is no such need, then there is no point in unlocking the slot. Cunning Drift  - Increases slide, reduces friction and increases Ability Range. Handspring  - Speeds up a Warframe's knock-down recovery rate. Power Drift  - Increases Ability Strength and grants a chance to resist knockdown. Rush  - Increases the speed at which a Warframe moves while sprinting. Speed Drift  - Increases sprint speed and casting speed. Sure Footed  - Increases a Warframe's chance to resist knockdown. Primed Sure Footed  is exclusive to the  Daily Tribute  system. It will become available at first at day 400.  TAKE IT!!! Vigilante Pursuit  - Displays all enemies within its radius with red markers on the mini-map. Suggested Warframe Arcane Enhancements (Max Rank Description): Arcane Aegis  - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s. Arcane Avenger  - On Damaged, 21% chance for +45% Critical Chance for 12s. Arcane Barrier  - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown. Arcane Blessing  - On Health Pickup, +24 Max Health. Stacks up to 50x. Arcane Energize  - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown. Arcane Eruption  - On Energy Pickup, 100% chance to Knockdown nearby enemies. Arcane Fury  - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s. Arcane Nullifier  - Passive, +102% chance to resist a Magnetic Damage effect. Arcane Steadfast  - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy. Arcane Strike  - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s. Molt Augmented  - On Kill, +0.24% Ability Strength. Stacks up to 250x. Molt Efficiency  - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%. Molt Vigor  - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast. Suggested Archon Shards (Tauforged): Crimson Archon Shards  (RED): +25% (+37.5%) Melee Critical Damage +10% (+15%) Ability Strength +10% (+15%) Ability Duration Amber Archon Shards  (YELLOW): +25% (+37.5%) Casting Speed <- always wealcome +15% (+22.5%) Parkour Velocity Azure Archon Shards  (BLUE): +50 (+75) Energy Max <- can help you maintain your Energy Pool Suggested Focus School: Madurai : Power Transfer  - 50% Casting Speed on switching to Warframe. Sling Strength  - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. Vazarin : Void Snare  - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s. Protective Sling  - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. Naramon : Power Spike  - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. Unairu : Poise  - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe. Magnetic Flare  - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it. Caustic Strike  - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight. Zenurik : <- reccomended if you struggle with your Energy Pool Energy Pulse  - Energy pickups grant 50 % additional energy over 5s. Wellspring  - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside. Temporal Drag  - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s. Suggested Helminth Subsumable Abilities: Infested Mobility  - Increase your parkour velocity. Rebuild Shields  - Instantly restore your shields. Expedite Suffering  - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst. Sickening Pulse  - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Silence  - Damage Debuff, Disable Enemy Abilities, Stealth, with augment  Savage Silence , Increasing Finisher Damage. Spectrorage  - Crowd Control, with augment  Spectrosiphon , Increasing Drop an Energy Orbs. Nourish  - Crowd Control, Damage Buff, Energy Restore, with augment  Hearty Nourishment , Clear Status Effects, Gain Status Immunity. Ensnare  - Crowd Control. Pull  - Crowd Control, with augment  Greedy Pull , Pull Pickups. Shooting Gallery  - Damage Buff, Crowd Control, with augment  Muzzle Flash , Blinds Enemies. Eclipse  - with augment  Total Eclipse , Damage Buff, Damage Reduction. Larva  - Crowd Control, with augment  Larva Burst , Damage. Resonator  - with augment  Conductor , Damage, Crowd Control. Dispensary  - Healing, Energy Restore, Ammunition Restore, with augment  Repair Dispensary , Revives Robotic Companions. Reave  - Healing, Shield Restore, Invulnerability, with augment  Blinding Reave , Blinds Enemies. Roar  - Damage Buff, with augment  Piercing Roar , Crowd Control, Damage. Gloom  - Crowd Control, Healing. Warcry  - Attack Speed Buff, Crowd Control, with augment  Eternal War , Extends Warcry's Duration. Lycath's Hunt  - Healing, Energy Restore. Breach Surge  - Damage, Crowd Control. Defy  - Invulnerability, Armor Bonus, Status Cleanse. Xata's Whisper  - Damage Buff, Bullet Atractor. Airburst  - Crowd Control, with augment  Airburst Rounds , Damage Buff. Suggested Loadout: Weapons  -  Primary ,  Secondary ,  Melee ,  Parazon ?  Archgun ? Amp  - chosen  Amp Parts  and  Arcanes . Operator  - chosen  Arcanes . Companion  -  Sentinel ,  MOA ,  Hound ,  Kubrow ,  Kavat ,  Predasite ,  Vulpaphyla . Summary: Mirage Prime - Electric Map Nuke Traps (Patch 35.0) PATCH VERSION 35.0 MASTERY REQUIRED 0 FORMA REQUIRED 3 ENDO REQUIRED 266,810 Electric Map Nuke Traps (Azn) Introduction: Playstyle: Attributes & Abilities: Suggested Aura Mod: For best results use  Aura Forma , so that it can be changed, when needed. Brief Respite  - Grants Shields equal to a % of Energy spent while Overshields are inactive. Corrosive Projection  - Reduces enemy armor. Empowered Blades  - Increases status chance and status damage of charged melee attacks. Enemy Radar  - Pinpoints enemy locations on mini-map. Energy Siphon  - Provides constant Energy regeneration. Holster Amp  - Increases weapon damage on weapon swap. Mecha Empowered  - Increases damage against marked enemies. Shield Disruption  - Reduces enemy shields. Sprint Boost  - Increases sprinting speed. Swift Momentum  - Increases Melee Combo Duration. Suggested Exilus Mod: Must be unlocked with an  Exilus Adapter . NONE  - if there is no such need, then there is no point in unlocking the slot. Cunning Drift  - Increases slide, reduces friction and increases Ability Range. Handspring  - Speeds up a Warframe's knock-down recovery rate. Power Drift  - Increases Ability Strength and grants a chance to resist knockdown. Rush  - Increases the speed at which a Warframe moves while sprinting. Speed Drift  - Increases sprint speed and casting speed. Sure Footed  - Increases a Warframe's chance to resist knockdown. Primed Sure Footed  is exclusive to the  Daily Tribute  system. It will become available at first at day 400.  TAKE IT!!! Vigilante Pursuit  - Displays all enemies within its radius with red markers on the mini-map. Suggested Warframe Arcane Enhancements (Max Rank Description): Arcane Aegis  - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s. Arcane Avenger  - On Damaged, 21% chance for +45% Critical Chance for 12s. Arcane Barrier  - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown. Arcane Blessing  - On Health Pickup, +24 Max Health. Stacks up to 50x. Arcane Energize  - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown. Arcane Eruption  - On Energy Pickup, 100% chance to Knockdown nearby enemies. Arcane Fury  - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s. Arcane Nullifier  - Passive, +102% chance to resist a Magnetic Damage effect. Arcane Steadfast  - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy. Arcane Strike  - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s. Molt Augmented  - On Kill, +0.24% Ability Strength. Stacks up to 250x. Molt Efficiency  - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%. Molt Vigor  - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast. Suggested Archon Shards (Tauforged): Crimson Archon Shards  (RED): +25% (+37.5%) Melee Critical Damage +10% (+15%) Ability Strength +10% (+15%) Ability Duration Amber Archon Shards  (YELLOW): +25% (+37.5%) Casting Speed <- always wealcome +15% (+22.5%) Parkour Velocity Azure Archon Shards  (BLUE): +50 (+75) Energy Max <- can help you maintain your Energy Pool Suggested Focus School: Madurai : Power Transfer  - 50% Casting Speed on switching to Warframe. Sling Strength  - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. Vazarin : Void Snare  - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s. Protective Sling  - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. Naramon : Power Spike  - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. Unairu : Poise  - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe. Magnetic Flare  - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it. Caustic Strike  - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight. Zenurik : <- reccomended if you struggle with your Energy Pool Energy Pulse  - Energy pickups grant 50 % additional energy over 5s. Wellspring  - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside. Temporal Drag  - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s. Suggested Helminth Subsumable Abilities: Infested Mobility  - Increase your parkour velocity. Rebuild Shields  - Instantly restore your shields. Expedite Suffering  - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst. Sickening Pulse  - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Silence  - Damage Debuff, Disable Enemy Abilities, Stealth, with augment  Savage Silence , Increasing Finisher Damage. Spectrorage  - Crowd Control, with augment  Spectrosiphon , Increasing Drop an Energy Orbs. Nourish  - Crowd Control, Damage Buff, Energy Restore, with augment  Hearty Nourishment , Clear Status Effects, Gain Status Immunity. Ensnare  - Crowd Control. Pull  - Crowd Control, with augment  Greedy Pull , Pull Pickups. Shooting Gallery  - Damage Buff, Crowd Control, with augment  Muzzle Flash , Blinds Enemies. Eclipse  - with augment  Total Eclipse , Damage Buff, Damage Reduction. Larva  - Crowd Control, with augment  Larva Burst , Damage. Resonator  - with augment  Conductor , Damage, Crowd Control. Dispensary  - Healing, Energy Restore, Ammunition Restore, with augment  Repair Dispensary , Revives Robotic Companions. Reave  - Healing, Shield Restore, Invulnerability, with augment  Blinding Reave , Blinds Enemies. Roar  - Damage Buff, with augment  Piercing Roar , Crowd Control, Damage. Gloom  - Crowd Control, Healing. Warcry  - Attack Speed Buff, Crowd Control, with augment  Eternal War , Extends Warcry's Duration. Lycath's Hunt  - Healing, Energy Restore. Breach Surge  - Damage, Crowd Control. Defy  - Invulnerability, Armor Bonus, Status Cleanse. Xata's Whisper  - Damage Buff, Bullet Atractor. Airburst  - Crowd Control, with augment  Airburst Rounds , Damage Buff. Suggested Loadout: Weapons  -  Primary ,  Secondary ,  Melee ,  Parazon ?  Archgun ? Amp  - chosen  Amp Parts  and  Arcanes . Operator  - chosen  Arcanes . Companion  -  Sentinel ,  MOA ,  Hound ,  Kubrow ,  Kavat ,  Predasite ,  Vulpaphyla . Summary: