NONE - if there is no such need, then there is no point in unlocking the slot.
Cunning Drift - Increases slide, reduces friction and increases Ability Range.
Handspring - Speeds up a Warframe's knock-down recovery rate.
Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
Rush - Increases the speed at which a Warframe moves while sprinting.
Speed Drift - Increases sprint speed and casting speed.
Sure Footed - Increases a Warframe's chance to resist knockdown. Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.
Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
Arcane Barrier - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown.
Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s.
Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.
Suggested Archon Shards (Tauforged):
Crimson Archon Shards (RED): +25% (+37.5%) Melee Critical Damage +10% (+15%) Ability Strength +10% (+15%) Ability Duration
Amber Archon Shards (YELLOW): +25% (+37.5%) Casting Speed <- always wealcome +15% (+22.5%) Parkour Velocity
Azure Archon Shards (BLUE): +50 (+75) Energy Max <- can help you maintain your Energy Pool
Suggested Focus School:
Madurai: Power Transfer - 50% Casting Speed on switching to Warframe. Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
Vazarin: Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s. Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
Naramon: Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
Unairu: Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe. Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it. Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
Zenurik: <- reccomended if you struggle with your Energy Pool Energy Pulse - Energy pickups grant 50 % additional energy over 5s. Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside. Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.
Suggested Helminth Subsumable Abilities:
Infested Mobility - Increase your parkour velocity.
Rebuild Shields - Instantly restore your shields.
Expedite Suffering - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst.
Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
Silence - Damage Debuff, Disable Enemy Abilities, Stealth, with augment Savage Silence, Increasing Finisher Damage.
Spectrorage - Crowd Control, with augment Spectrosiphon, Increasing Drop an Energy Orbs.
Nourish - Crowd Control, Damage Buff, Energy Restore, with augment Hearty Nourishment, Clear Status Effects, Gain Status Immunity.
Ensnare - Crowd Control.
Pull - Crowd Control, with augment Greedy Pull, Pull Pickups.
Shooting Gallery - Damage Buff, Crowd Control, with augment Muzzle Flash, Blinds Enemies.
Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction.
Larva - Crowd Control, with augment Larva Burst, Damage.
Resonator - with augment Conductor, Damage, Crowd Control.
Dispensary - Healing, Energy Restore, Ammunition Restore, with augment Repair Dispensary, Revives Robotic Companions.
Reave - Healing, Shield Restore, Invulnerability, with augment Blinding Reave, Blinds Enemies.
Roar - Damage Buff, with augment Piercing Roar, Crowd Control, Damage.
Gloom - Crowd Control, Healing.
Warcry - Attack Speed Buff, Crowd Control, with augment Eternal War, Extends Warcry's Duration.
Lycath's Hunt - Healing, Energy Restore.
Breach Surge - Damage, Crowd Control.
Defy - Invulnerability, Armor Bonus, Status Cleanse.
Xata's Whisper - Damage Buff, Bullet Atractor.
Airburst - Crowd Control, with augment Airburst Rounds, Damage Buff.
[Dagath], a faceless wraith who curses her enemies and has a cavalry of unstoppable Kaithes in her arsenal. Will the phantom steal your heart? She didn't steal mine, although I'm not saying she tried. Maybe it's just a matter of taste. Find out for yourself whether it is worth waking the dead, and be careful so that they do not bring Doom upon you.