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Styanax Overguard (Patch 35.0)

PATCH VERSION 35.0 MASTERY REQUIRED 0 FORMA REQUIRED 5 ENDO REQUIRED 176,810

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Title

Hello there,

Introduction:

[Styanax]

Playstyle:

Attributes & Abilities:

Temp

Suggested Aura Mod:

For best results use Aura Forma, so that it can be changed, when needed.

    Brief Respite - Grants Shields equal to a % of Energy spent while Overshields are inactive. Corrosive Projection - Reduces enemy armor. Empowered Blades - Increases status chance and status damage of charged melee attacks. Enemy Radar - Pinpoints enemy locations on mini-map. Energy Siphon - Provides constant Energy regeneration. Holster Amp - Increases weapon damage on weapon swap. Mecha Empowered - Increases damage against marked enemies. Shield Disruption - Reduces enemy shields. Sprint Boost - Increases sprinting speed. Swift Momentum - Increases Melee Combo Duration.

    Suggested Exilus Mod:

    Must be unlocked with an Exilus Adapter.

      NONE - if there is no such need, then there is no point in unlocking the slot. Cunning Drift - Increases slide, reduces friction and increases Ability Range. Handspring - Speeds up a Warframe's knock-down recovery rate. Power Drift - Increases Ability Strength and grants a chance to resist knockdown. Rush - Increases the speed at which a Warframe moves while sprinting. Speed Drift - Increases sprint speed and casting speed. Sure Footed - Increases a Warframe's chance to resist knockdown.
      Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!! Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.

      Suggested Warframe Arcane Enhancements (Max Rank Description):

        Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s. Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s. Arcane Barrier - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown. Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x. Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown. Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies. Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s. Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect. Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy. Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s. Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x. Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%. Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

        Suggested Archon Shards (Tauforged):

          Crimson Archon Shards (RED):
          +25% (+37.5%) Melee Critical Damage
          +10% (+15%) Ability Strength
          +10% (+15%) Ability Duration Amber Archon Shards (YELLOW):
          +25% (+37.5%) Casting Speed <- always wealcome
          +15% (+22.5%) Parkour Velocity Azure Archon Shards (BLUE):
          +50 (+75) Energy Max <- can help you maintain your Energy Pool

          Suggested Focus School:

            Madurai:
            Power Transfer - 50% Casting Speed on switching to Warframe.
            Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. Vazarin:
            Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
            Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. Naramon:
            Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. Unairu:
            Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
            Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
            Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight. Zenurik: <- reccomended if you struggle with your Energy Pool
            Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
            Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
            Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

            Suggested Helminth Subsumable Abilities:

              Infested Mobility - Increase your parkour velocity. Rebuild Shields - Instantly restore your shields. Expedite Suffering - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst. Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Silence - Damage Debuff, Disable Enemy Abilities, Stealth, with augment Savage Silence, Increasing Finisher Damage. Spectrorage - Crowd Control, with augment Spectrosiphon, Increasing Drop an Energy Orbs. Nourish - Crowd Control, Damage Buff, Energy Restore, with augment Hearty Nourishment, Clear Status Effects, Gain Status Immunity. Ensnare - Crowd Control. Pull - Crowd Control, with augment Greedy Pull, Pull Pickups. Shooting Gallery - Damage Buff, Crowd Control, with augment Muzzle Flash, Blinds Enemies. Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction. Larva - Crowd Control, with augment Larva Burst, Damage. Resonator - with augment Conductor, Damage, Crowd Control. Dispensary - Healing, Energy Restore, Ammunition Restore, with augment Repair Dispensary, Revives Robotic Companions. Reave - Healing, Shield Restore, Invulnerability, with augment Blinding Reave, Blinds Enemies. Roar - Damage Buff, with augment Piercing Roar, Crowd Control, Damage. Gloom - Crowd Control, Healing. Warcry - Attack Speed Buff, Crowd Control, with augment Eternal War, Extends Warcry's Duration. Lycath's Hunt - Healing, Energy Restore. Breach Surge - Damage, Crowd Control. Defy - Invulnerability, Armor Bonus, Status Cleanse. Xata's Whisper - Damage Buff, Bullet Atractor. Airburst - Crowd Control, with augment Airburst Rounds, Damage Buff.

              Suggested Loadout:

              Summary:

              [Dagath], a faceless wraith who curses her enemies and has a cavalry of unstoppable Kaithes in her arsenal. Will the phantom steal your heart? She didn't steal mine, although I'm not saying she tried. Maybe it's just a matter of taste. Find out for yourself whether it is worth waking the dead, and be careful so that they do not bring Doom upon you.